env.skyColor 		= (60; 	80; 180)
env.ambientColor	= (100;	100; 100)
env.fogColor		= (140; 140; 200)
env.sunHeight		= 0.5f
env.hasCloud 	= TRUE
env.cloudColor	= (255;255;255)

scene.trailLeftColor	= (240;240;240)
scene.trailRightColor	= (240;240;240)

scene.basisUTile	= 1.683f
scene.basisVTile	= 1.683f
scene.basisIsWater	= FALSE
scene.gateColor		= (100; 255; 100)

# UV Map size for terrain: 500 x 500